;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
14      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
8       ; Communism pays support for all units past this
3       ; Fascism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
30      ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fascism (x10, so 5 = 50%)


;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  no,  no,  3, 4    ; AFl
Alphabet,           5, 1,  no,  no,  0, 3    ; Alp
Amphibious Warfare, 3,-2,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  no,  no,  1, 3    ; Ast
Atomic Theory,      4,-1,  no,  no,  2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  no,  no,  1, 1    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 4    ; Bri
Bronze Working,     6,-1,  no,  no,  0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  no,  no,  1, 3    ; Che
Chivalry,           4,-2,  no,  no,  1, 0    ; Chi
Code of Laws,       4, 1,  no,  no,  0, 2    ; CoL
Combined Arms,      5,-1,  no,  no,  3, 0    ; CA 
Combustion,         5,-1,  no,  no,  2, 4    ; Cmb
Communism,          5, 0,  no,  Ind, 2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  no,  no,  0, 4    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  no,  no,  0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  no,  no,  0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  no,  no,  0, 0    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  no,  no,  0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  no,  no,  1, 4    ; Inv
Iron Working,       5,-1,  no,  no,  0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  no,  no,  0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  no,  no,  0, 1    ; Map
Masonry,            4, 1,  no,  no,  0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  no,  no,  0, 3    ; Mat
Medicine,           4, 0,  no,  no,  1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  no,  no,  0, 2    ; Mon
Monotheism,         5, 1,  no,  no,  1, 2    ; MT 
Mysticism,          4, 0,  no,  no,  0, 2    ; Mys
Navigation,         6,-1,  no,  no,  1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Plumbing,           4, 0,  Roc, Ref, 1, 4    ; PT 
Advanced Economics, 4, 1,  Rad, nil, 1, 1    ; Pot
Economics,          5,-1,  Ref, Roc, 0, 1    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Higher Learning,    2, 1,  Roc, Ref, 1, 3    ; Rec
Public Works,       4, 0,  nil, nil, 1, 4    ; Ref
Advanced Farming,   3, 1,  Ref, no,  1, 4    ; Rfg
Republic,           5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Civil Engineering,  6,-2,  Ref, nil, 1, 4    ; Roc
Sanitation,         4, 2,  no,  no,  1, 4    ; San
Other Tech,         4, 1,  no,  no,  1, 0    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
HRE gun,            3,-2,  no,  ToG, 2, 0    ; Sth
Papal Gun,          4,-1,  no,  ToG, 2, 0    ; SE 
French Gun,         4,-1,  no,  ToG, 2, 0    ; Stl
Dontuseme,          4, 1,  no,  no,  3, 3    ; Sup
Militarism,         6,-1,  nil, nil, 1, 0    ; Tac
Europeans,          3, 2,  no,  no,  1, 2    ; The
Gunpowder,          4, 0,  Tac, no,  2, 0    ; ToG
Spanish Gun,        4, 2,  no,  ToG, 2, 0    ; Tra
English Gun,        5, 1,  no,  ToG, 2, 0    ; Uni
Spanish Tech,       4,-1,  no,  no,  1, 0    ; War
Ottoman Tech,       4,-1,  no,  no,  1, 0    ; Whe
Papal Tech,         4, 2,  no,  no,  1, 0    ; Wri
Modern Technology,  1, 0,  nil, nil, 2, 3    ; FT 
French Tech,        6,-2,  no,  no,  1, 0    ; U1 
English Tech,       6,-1,  no,  no,  1, 0    ; U2 
HRE Tech,           6, 0,  no,  no,  1, 0    ; U3 
Artillery,          3, 0,  no,  no,  0, 0    ; X1 
Advance 95,         3, 0,  no,  no,  0, 0    ; X2 
Advance 96,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Barracks,                 4,  1,    Tac,
Granary,                  6,  1,    nil,
Church,                   4,  1,    nil,
MarketPlace,              8,  1,    Roc,
Library,                  8,  1,    Rec,
Justice Dept.,            8,  1,    nil,
City Walls,               8,  0,    nil,
Aqueduct,                 8,  2,    Roc,
Bank,                     12, 3,    Rad,
Cathedral,                12, 3,    Roc,
University,               16, 3,    Rec,
Mass Transit,             16, 4,    no,
Colosseum,                10, 4,    Roc,
Workshop,                 20, 4,    Roc,
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    Pot,
City Drainage,            12, 2,    PT,
Grain Store,               8, 3,    Rfg,
Superhighways,            20, 5,    no,
Research Lab,             16, 3,    no,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,          8, 1,    Tac,
Solar Plant,              32, 4,    no,
Docks,                    6,  1,    nil,
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    no,
Police Station,           6,  2,    no,
Drydock,                  8,  3,    Ref,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                34, 0,    no,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    no,
Hanging Gardens,          20, 0,    nil,
Colossus,                 20, 0,    nil,
Lighthouse,               20, 0,    nil,
Great Library,            30, 0,    no,
Oracle,                   30, 0,    no,
Great Wall,               30, 0,    no,
Sun Tzu's War Academy,    30, 0,    nil,
King Richard's Crusade,   40, 0,    nil,
Marco Polo's Embassy,     30, 0,    nil,
Michelangelo's Chapel,    30, 0,    no,
Copernicus' Observatory,  30, 0,    no,
Magellan's Expedition,    40, 0,    no,
Shakespeare's Theatre,    40, 0,    nil,
Leonardo's Workshop,      40, 0,    no,
J. S. Bach's Cathedral,   40, 0,    nil,
Isaac Newton's College,   40, 0,    no,
Lombard League,           40, 0,    nil,
Darwin's Voyage,          40, 0,    no,
Statue of Liberty,        40, 0,    no,
Eiffel Tower,             40, 0,    no,
Women's Suffrage,         60, 0,    no,
Hoover Dam,               60, 0,    no,
Manhattan Project,        60, 0,    no,
Papacy,                   40, 0,    nil,
Apollo Program,           60, 0,    no,
SETI Program,             60, 0,    no,
Cure for Cancer,          60, 0,    no,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Mob,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,     nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Farmers,      nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Rfg, 000000000000000
Armed Peasants,nil, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
English Infantry,nil, 0,  1.,0,  4a,2d,  2h,2f,  4,0,  1, U2,  000000000000000
English Knight,nil, 0,  2.,0,  5a,2d,  1h,2f,  5,0,  0, U2,  000000000000000
English Longbowmen,nil, 0,  1.,0,  5a,2d,  1h,2f,  3,0,  0, U2,  000000000000000
Enlgish Crossbowmen,nil, 0,  1.,0,  4a,1d,  1h,2f,  3,0,  0, U2,  000000000000000
English Musketeers,nil, 0,  1.,0,  5a,3d,  2h,1f,  3,0,  0, Uni, 000000000000000
Fundamentalist,nil, 0,  2.,0,  2a,2d,  1h,1f,  2,0,  0, Fun, 000000000000000
Angry Peasant,nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  0, Gue, 000000000000000
French Infantry,nil, 0,  1.,0,  4a,2d,  2h,2f,  4,0,  0, U1,  000000000000000
French Knight,nil, 0,  2.,0,  6a,2d,  1h,2f,  5,0,  0, U1,  000000000000000
French Bowmen,nil, 0,  1.,0,  4a,2d,  1h,2f,  4,0,  1, U1,  000000000000000
French Crossbowmen,nil, 0,  1.,0,  4a,1d,  1h,2f,  3,0,  0, U1,  000000000000000
French Fusilier,nil, 0,  1.,0,  5a,3d,  2h,1f,  3,0,  0, Stl, 000000000000000
Imperial Infantry,nil, 0,  1.,0,  6a,2d,  1h,2f,  4,0,  0, U3,  000000000000000
Teutonic Knights,nil, 0,  2.,0,  6a,2d,  1h,2f,  5,0,  0, U3,  000000000000000
Imperial Bowmen,nil, 0,  1.,0,  4a,2d,  1h,2f,  4,0,  1, U3,  000000000000000
Imperial Crossbowmen,nil, 1,  0.,0,  4a,1d,  2h,2f,  3,0,  0, U3,  000000000000000
Imperial Gunmen,nil, 0,  1.,0,  5a,3d,  2h,1f,  3,0,  0, Sth, 000000000000000
Aragonese Infantry,nil, 0,  1.,0,  4a,2d,  2h,2f,  4,0,  0, Wri, 000000000000000
Aragonese Knight,nil, 0,  2.,0,  6a,2d,  1h,2f,  5,0,  0, Wri, 000000000000000
Aragonese Bowmen,nil, 0,  1.,0,  4a,2d,  1h,2f,  4,0,  1, Wri, 000000000000000
Aragonese Crossbowmen,nil, 0,  1.,0,  4a,1d,  1h,2f,  3,0,  0, Wri, 000000000000000
Aragonese Gunmen,nil, 0,  1.,0,  5a,3d,  2h,1f,  3,0,  0, SE,  000000000000000
Castilian Infantry,nil, 0,  1.,0,  4a,2d,  2h,2f,  4,0,  0, War, 000000000000000
Castilian Knights,nil, 0,  2.,0,  6a,2d,  1h,2f,  5,0,  0, War, 000000000000000
Castilian Bowmen,nil, 0,  1.,0,  4a,2d,  1h,2f,  4,0,  1, War, 000000000000000
Castilian Gunmen,nil, 0,  1.,0,  5a,3d,  2h,1f,  3,0,  0, Tra, 000000000000000
Infantry,     nil, 0,  1.,0,  3a,2d,  1h,2f,  4,0,  1, Sea, 000000000000000
Knight,       nil, 0,  2.,0,  4a,2d,  1h,2f,  5,0,  0, Sea, 000000000000000
Ottoman Infantry,nil, 0,  1.,0,  4a,2d,  2h,2f,  4,0,  0, Whe, 000000000000000
Ottoman Knight,nil, 0,  1.,0,  6a,2d,  1h,2f,  5,0,  0, Whe, 000000000000000
Ottoman Bowmen,nil, 0,  1.,0,  4a,2d,  1h,2f,  4,0,  1, Whe, 000000000000000
Ballista,     nil, 0,  3.,0,  7a,1d,  1h,3f,  7,0,  0, X1,  000000000000000
Stone Thrower,nil, 0,  2.,0,  8a,2d,  1h,3f,  6,0,  0, X1,  000000000000000
Battering Ram,nil, 0,  1.,0,  9a,2d,  1h,3f,  9,0,  0, X1,  000000000000000
War Sail,     nil, 2,  5.,0,  4a,2d,  1h,2f,  6,1,  2, The, 000000000000000
Caravel,      nil, 2,  4.,0,  0a,2d,  2h,1f,  5,4,  4, The, 000000000000000
War Galley,   nil, 2,  5.,0,  4a,2d,  1h,2f,  6,1,  2, Whe, 000000000000000
Transport Galley,nil, 2,  4.,0,  0a,2d,  2h,1f,  5,4,  4, Whe, 000000000000000
Cannon,       nil, 0,  1.,0, 10a,3d,  1h,3f, 10,0,  0, ToG, 000000000000000
Joan of Arc,  no,  0,  3.,0, 13a,8d,  2h,2f, 16,0,  0, no,  000000000000000
Pere IV,      no,  2,  0.,0,  0a,10d, 2h,2f,  5,8,  0, no,  000000000000000
Henry V,      no,  0,  2.,1, 12a,8d,  2h,2f,  6,0,  0, no,  000000000000000
Charles IV,   no,  0,  2.,1, 12a,8d,  2h,2f,  6,0,  0, no,  000000000000000
Diplomat,     nil, 0,  1.,0,  0a,0d,  1h,1f,  3,0,  6, nil, 000000000000010
Spy,          nil, 0,  0.,0,  0a,0d,  1h,1f,  3,0,  6, no,  000000000000011
Merchant,     nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010
Freight,      nil, 0,  0.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
Sultan Osman, no,  0,  2.,1, 12a,8d,  2h,2f,  6,0,  0, no,  000000000000000
Pedro I,      no,  0,  2.,1, 12a,8d,  2h,2f,  6,0,  0, no,  000000000000000
Portable SAM Troops,nil, 0,  2.,0,  2a,5d,  2h,2f,  7,0,  0, no,  010000000010000
Stlth Ftr.,   nil, 1,  0.,1,  9a,4d,  3h,3f, 10,0,  3, no,  000000000010001
Unit 55,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 56,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 57,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,



@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Imperialism,    Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fascism,        Fuehrer,     Fuehres
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Pope,         Livia,               0, 1, 0, Papacy,      Papacy,     -1, -1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 6, 0, Babylonians, Babylonian, -1, -1,  1,
Adolf Hitler, Eva Braun,           0, 3, 3, Germans,     German,      1,  0,  0,     1, Kaiser, Kaiserina, 2, Great Kaiser, Great Kaiserina, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Imperials,   Holy Roman Empire, 0,  1, -1,     4, General, General, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 1, French,      French,      1, -1, -1,     4, Marshall, Marshall, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 1, English,     English,     1,  1, -1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     1, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 0, Others,      Other Kingdoms, 0,  0,  0,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,     1,  1, -1,     4, Generalisimo, Generalisimo
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Atawallpa,    Sacajawea,           0, 7, 0, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













